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The dialogue reads exactly like every single mid 2000's instaant messenger roleplay as written by a crack fanfic author. Someone in the comments compared it to Terry Pratchet was it? Lol, lmao. Rofl, even! No, that's some hardcore toxic positivity and the trend really shows. The story is an infinitely more interesting parallel to Dustborn and the like, topics and flaws an all. Yet it's most redeeming feature entirely due to what I think is the real selling point of the game: Fascinating worldbuilding. 

Sure, it's not some elaborate high IQ epic carefully woven by some kind of mastermind but it doesn't have to be. Sometimes a light touch is preferable. Or just objectively better. (Sometimes ya gotta let it simmer far too many emotional moments have the tension and investment drained out of them by sledgehammering details that the reader has already picked up on like 20 minutes ago, bruh keep up) For example, in one of the early scenes it's mentions that the screaming sirens of approaching police units are getting closer. And you just nod along and go like yeah, makes sense they did mention that fisticuffs in the parking lot would be illegal a- BUT! Then you realize OH WAIT THEY MEAN THE SIRENS ARE LITERALLY SCREAMING MOUTHS ON THE COP CAR THAT's FUCKING METAL.

But then you run into instances like outside the church where someone unironically calls the main characters "[slur]s." First off, if you're gonna censor a word just fucking,... censor the word? Second, why is that even something being given any focus to? The best dialogue in the game comes in the form of each character giving themselves their own unique internal monologue/pep talk each different day. And yet they imply or explicitly mention far darker themes,... who are we offending that we have to be so dishonest about the themes being covered here? If anything I'm more offended by being coddled.Just ask Brad! All in all, it honestly just makes me wish I could decompile the game and just read the script. As it is, besides the extremely user unfriendly saving and loading and having to start entire chunks over and slooooooowly wade through them to see variations, the game is already kind of a slog to get through.

Worth $10? Maybe optimistically? Both this and the sequel for $25? Not a chance. I'd be demanding a refund. At that point just buy the tabletop version.