Always gotta get 'er in the first turn and never let go.
Irate Loiterer
Recent community posts
Very nice! It's actually surprisingly cute. I am liking the implications of the shaping story so far, definitely sounds like a unique adventure I'm looking forward to reading! And credit where it's due the pretty pictures aren't bad at all, I can only imagine the patience required!
Hizi's blessings are also kinda underwhelming if she's not at least like 15 or 20 levels over you considering you have to keep Red underleveled to pull it off, it's more efficient to over level and go straight to farming the dragon.
And while I didn't engage much with the item system,... good heavens some of them are nice! Still not quite how I'd prefer party customization to be handled, but one well placed shrink ray absolutely does the goddess's work lemme tell ya! In fact,...
Let me tell you how much I've come to level drain since I began to play....
The slime queen is aggressively breaking the system. 1-Every other turn she swallows someone, and 2-effectively gets two to three extra turns or so while that character is 3-rendered totally useless. 4-It can't be stopped by barrier apparently, and 5-she can freely spam royal guard which 6-gives the other slimes free experience on top of making it impossible to target anyone else. 7-All in addition to infinitely being able to instantly spawn a 8-buffed and full health replacement for defeated healers. 9-Also constantly spams an annoying dialogue box in the middle of the battle every single turn.
She can have only two. Maaaaybe three if she's not supposed to be the first boss. She's more of a pain in the ass with more total complicating factors than the scientist and dragon combined.
The rest oughta be distributed among the other enemies to spice them up I'd say.
I like drones, I like the gameplay, I absolutely adore the beautiful writing, and the art is as stylish as ever. But BOY HOWDY do I hope these kinds of "plot" ""twists*"" aren't indicative of the story to come.
The worst part of drone stuff is always the omniscient, omnipotent mastermind being absolutely insufferable about having plot armor. And the null stuff but that's personal.
Ideally, some "writing guidelines" would help. Not knowing how, or what to contribute is usually the main hold up. For example, confusion about the kinds of suggestions which would even be remotely possible to implement from a coding standpoint. And/or somewhere where it's easy to see what other topics have been previously discussed usually helps a lot. Heck, even just some instructions for things that are and are not acceptable content/tone/themes.
Or at least that's my experience/perspective in regards to hang-ups about suggestions.
The tunnel benefits from time reduction when used both ways, and there's one less step where you don't have to first drive away from Laurion before setting course. Since from Talos it's one button press.
In other words, the road has less traffic lights and is smoother /higher speed limit. And, narratively, the route taken by the crew didn't have the benefit of cheaty time loop hax to perfect it.