Alright I played through the demo, it was really well done. It is quite difficult but i enjoyed the challenge. Its not necessarily what i think of when i think cozy, but my definition may be off. I say it was difficult but i guess i mean difficult to get perfect score, after the first two levels i did fill all the ships. I did save scum a few times (the fuel wipe of darkness can really put you in a bad spot if it comes at a bad time) also I went around preparing everything before lighting the lighthouse, not sure if that was intended.
The one thing I didn't fully grasp was the main engine fueling the light, the first time I died I wasn't really sure what happened, i then realized i kept letting the light go out and it does show the warning symbol. However once the screen starts greying out and the purple smoke comes in (very atmospheric, well done) and i start filling the fuel back up it doesn't make the smoke go away till it is at 100 %, so do you keep dying unless its at 100%? then in the last demo level it wipes your fuel tank so if you were trying to keep it at 100% you now got punished for it.
That was the only part that wasn't quite clear, still had a lot of fun playing it, before i died the first time i was like "man what kind of feed back am i going to put, its all done real well..."
art is cohesive, story is good, oh wait another small feedback note, the text did not match the talking speed very well.
Yeah good stuff here! Good luck.
Viewing post in The Last Lighthouse jam comments
Hi! Thank you very much for your time and feedback!
Yeah, with the engine, it does start to become apparent that I need to better explain that if the Lighthouse goes off, you need to fully stock it up before it turns on again. While if it is already running, then you can just occasionally drop in some more fuel.
And as for calling it cozy - I suspect that my definition of cozy is a bit backwards, and the game will be better described if I use the term Atmospheric instead.
And the text speed - already trying to fix, although didn't yet find a method to do it reliably. Currently I am calculating the speed based on the audio clip length, the amount of characters, amount of punctuation symbols and amount of paragrapths and assigning those relative weights which approximates how long the text needs to wait but if the delivery in the audio clip varies - the text starts to lag behind.
Thanks again for the feedback, and I will check yours in a moment :)