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(1 edit) (+1)

Thanks for explaining. We will think on this and see how we might incorporate something into the story.

Thinking on it, that bit of dialog about looking for the camp after the fight came from our earlier game idea of wanting to quickly move to the camp and not wanting a lot of dialog. We've just left it in since then, but it is something we have discussed revisiting at some point, and it tends to just be left in as an easy way if directing the player toward the camp that is coming up. We will see about reviewing all the early dialog leading to the camp, as it does need more work to better fit the way the story has grown.