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A fun TTRPG premise that captures almost exactly the vibes I would hope for as a former British highschooler. It spans a range of tones to choose between, and has a strong understanding of the nuances of varied British and UK school cultures (yes, it knows the difference!)

It doesn't seem to be a full release (file is labeled V0.9), but it's definitely in a playable state and has enough suggestions of different events to keep the hijinks coming - skip to the back for these if you want to find them efficiently. I especially loved the silly/fantastical twists on the plot hook prompts, featuring some delightful fusion options such as "demonology club actually summons something" x "hockey team desperately needs a win" = "newly summoned demon recruited to hockey team as star player!"

The main downside in my opinion is that it's a bit too hefty for a casual, no-prep one-shot game. Billing itself as "A simple tabletop roleplaying game" feels a little misleading when there are 60 pages of content.

The text does encourage you to craft your school in advance of play, but I don't think this is essential - whipping one up with the random tables would be pretty easy, as long as you already have a passing understanding of what British/UK high schools are like. (If you don't, there are helpful and detailed explanations available in the text, and these would definitely be worth reading ahead of trying to run a game.)

There's a lot to sift through here. While all of it is nicely written and has been carefully considered, I think a stronger developmental edit could've managed to pare this down to under 20 pages. The NPCs section could've used a random-tables approach to help with speed-generation, rather than only giving a few example characters, and I don't think their stats system add much. Similarly, I think the dice roll system for resolving actions and social obligations is a bit more fiddly than I would ideally like, but it may well feel smoother in play than in reading.

Another gripe of mine is that the three-aspect character generation system makes it pretty much impossible to generate a character of below-average social standing or one who rules with an iron fist rather than winning hearts and minds. In doing so, it erases a lot of real-world highschooler types from being player-character material, relegating those archetypes to supporting cast NPCs or non-existence, and that frustrates me.

I would have really liked to see a set of serious-tone plot hook options in there as well, as it's possible to do teenage hijinks comedies that work these in for contrast and deeper themes - I'm thinking of examples like The Young Offenders, The Dumping Ground, The Boy In The Dress (the TV adaptation, not the TERFy book), Teechers, the modern CBBC adaptation of Malory Towers, etc.

Overall, I think there's strong potential and a lot to be enjoyed here for anyone who's drawn in by the title. A more condensed version would go a long way to facilitate zero-prep one-shot play, but there's a real appeal to the current detailed version too. 4/5 stars - excellent.

Thanks for your very thorough and thoughtful feedback. I really appreciate getting any comments, and this kind of detailed constructive criticism is very helpful. It all seems fair to me and I will bear it in mind for a revised version. The missing archetypes in particular is a thorny issue. I have to admit I almost never watch TV (lack of time and concentration), so those examples are also new to me. It's another good area to explore, so thank you.

You're quite right that I did not release the finalised files! I've now done this. Since I've switched software, double-checking turned into making minor revisions as part of fixing things that broke in migration.

You're welcome, I'm really glad it was useful - and thanks for updating the files! ^_^ I'd be really interested to see how it evolves if you do make a revised version someday!