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(1 edit)

I played 4 or 5 runs, died to the same monster at level 4 every time. I totally loved the meta story of the game and how it is executed. I'm an Old Mac fanboy and that UI and the graphics look fantastic.  I think the graphics of the game look very close to the Mac version of Rogue. Also the look of the desktop and UI captures Old Mac OS from 80's perfectly well. 

The "configuration tweaks" idea is very cool. Not only the map layout and enemies are randomized but game mechanics too! That's very creative. But i think if you had kept the idea of changing one mod per level, it would be much more interesting. I think the difficulty balance is a little off as i saw in other games including mine. The D monster killed in two hits with excellent health. I killed all the monsters on the level to up my stats and tried again but no luck. It's too tough.

Overall think it's a very out of the box, creative game with excellent aesthetics and i really enjoyed experiencing it. Congrats for your work!

(+1)

Thank you! note that there was a bug in the original submission with made strong monsters surface much quicker than anticipated :D hence the  deadly Dragons.

Changing one mod per level would have been interesting but I think it's too much power for the player, might include that in a future version.