About the cursor problem :
Very weird... I had a similar bug reported to me during play test, but I wasn't able to reproduce the issue and have no idea what can cause it. Though an option to use the hardware cursor might be a good idea as a work around.
About the countdown timer number display shift :
Saw it, absolutely no idea what causes it, and also no idea how to reproduce it consistently... It's still pretty minor at the end of the day...
About the Audio calibration :
could be an idea, but it might be a bit redundant with the timer offset calibration which can be used that way.
About the ink stamp :
In my head those are pretty cheap... Stickers could be cool as well, but they more or less do the same purpose here.
About the countdown volume not changing :
Dully noted, clearly a bug, I'll test that out later.
For the wait in between each chroma attempt :
My goal is to be between 10 to 30 seconds for early game chromas. Right now that's how it mostly is, with some outlier being way earlier or later than that, but usually not more than a full minute.
I plan to have some encounters which makes you wait longer, but they would use a mechanic which helps you "save" a moment in time and reload it, to like, skip the first 5 minutes or something.
About the button being repeated when held :
All buttons do that EXCEPT the game console face buttons. At least they shouldn't, so I assume this is a bug. I'll test it out later
For Primavolt (or Primeape as you said) :
I'm torn on this one... The offset between the moment you start the battle and the moment the encounter is decided was unintentional. I added a small animation, and it created this "issue". But when doing play testing, some players just got to work, read the game manual and figured out how to time it correctly (as the solution is written down), which is what I want this game to be in the end. A puzzle game where you go through a big game guide to find useful informations. But yeah... This has been a point of frustration for many, so I'm hesitant about keeping it... Maybe just giving more hints about the solution would be a good idea (I saw a really good suggestion in an other comment about making the Game manual an actual guide on what to do in the game in what order. I need to think about this...).
Also, the issue you had is very unfortunate... My conclusion is that the "here how you can correct the timing" is not working as intended right now.
About the success popup timing before you did the caputre :
That's pretty minor, but I should probably look into it... Feels better if it appears right when you do the capture.
About being able to still use outside of combat abilities of creatures that are dead :
That's intentional. It's just for convenience.
About the creatures you can't really get back to (Primavolt and Tortolodon) :
There are ways to get them back, but I count that as "hidden" content :D.
Do know that it requires the use of glitches though
About not being able to equip items in the team menu :
Huh... That's weird... maybe I broke something when adding the option to equip from the computer? I'll test that out later.
About the bug where pressing the menu doesn't work :
I think I know what causes this... I'll look into it
Anyway, thanks a lot for this HUGE feedback.
The game being kind of "directionless" has been a common criticism, and I think it's a fair point. I'll try to think about a way to better guide the player...
Also, the current game manual is definitely an other issue (kinda hard to find the information you want... Or even to know if the information is there).
I probably won't fix those aspect before a while (because those are a lot of work) but I take note!