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(+1)

Boy, I'm gonna sound like an old rambling man, but here goes:

The font choices are questionable. I can barely make out what any of the text says. 

The fading lights are not done in a way that maintains tension - there's no immediate or indirect danger, but the player has his sight taken away every few seconds, and that makes traversal frustrating rather than tense.

The game doesn't make it very clear what it wants from the player. To gather resources? To just go forward? There's a crafting station early, but there's seemingly no use for it. Do I stay and look for more resources that are hidden? I feel like that works to the detriment of a gamejam game, where people only give it a few minutes unless they're really hooked.

I did laugh at the pizza slice, though.

I definately agree on the font, the lights the way they are was a temporary solution, the goal was to drive the player to craft a torch due to darkness causing sanity drain, but that wasnt very clear in any way so definately need alot of work. Thank you for playing and giving honest input :)