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Cute mario clone that also feels incredibly stiff because there's no acceleration based on momentum, but also felt fluid because of the airdash so I had my fun doing movement tech

There's a bug in the menu option where if you press ESC the main menu draws on top of the options

Sound wise the music is too loud (default was set at minimum) and there's an absence of ambient noises making the level feel empty.

There are two movement speed which are walking and running, since there is no acceleration i find useless to walk and I've played the demo keeping shift held the whole time

There's is also some weird thing happening in this area but never got softlocked  

I think overall is nice and before deciding on what kind of movement implement in the future you should have already decided if you want to make levels more vertically (precise jumps) or horizontally (speed)

Also while dropping to bottomless pits I can move the camera upward and see the terrain from the bottom without lower faces rendered.

Interesting comment. What do you mean by acceleration based on momentum? Like acummulating speed when going down slopes for example?

Oh, thank you for finding that bug. I'll make sure to fix it.

Noted. I need to add sounds, and balance the volumes of everything. Will come with the content phase.

Indeed. I'll be adding a toggle for the default movement speed. That way you can instead hold to walk, instead of running.

Probably the levels will be more horizontal, because my main inspiration is Spyro for PS1. 

Thank you for playing!!