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Congrats on making a submission, even if it is just an initial prototype.

I struggled to play the game using VoiceOver on Mac OS X - often the screen reader would lose focus on the game, and moving and interacting with different elements didn't give enough affordance or details on what I was focusing on. Some additional details about what the content on the screen is would help a lot here too. If you end up doing more testing and getting it working with VoiceOver, I'd love to give it another try!

Thanks for sharing, I'm glad to get this feedback because I wasn't aware that VoiceOver would be a different experience from NVDA which I was using. I'll be sure to try it out and make it a better experience.