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(+1)

I enjoyed playing your game and reading your post-mortem! Very Cogmind-y with a touch of Alien-esque sound effects and UI - love it! I agree with your point about some of the text being a little repetitive, but the dark vibe and computer terminology made up for it. I felt like a l337 h4x0r 🤓

I did find a couple bugs e.g. pressing ESC when prompted to press ESC exited fullscreen (macOS, Chrome at least), and I ran into a door in a T-intersection of three rooms that wasn’t traversable. Pic attached in case you're collecting bug reports.

But hey, that's nothing compared to the number of bugs in my game!

This is exactly the kind of roguelike I’d love to try making myself someday.

(+1)

Thank you for such kind words!

With AI coding tools, it is more realistic to make that small polish that you always leave until later.

Regarding the untraversable door. The Target panel shows that it is a sealed door (can be opened with an “override quarantine” option at some of the interactable entities on the level), but in game logic, they should have another glyph (small red square).