This is really well made so far! However... is it possible to switch the dive button to another one than space? Some games have to bound to shift for example and space set to a small buffer to have some more room for error when trying to jump right after landing. I had a lot of accidental dives in that final level.
Also that last level was a sudden boost into incredibly difficult... I spent like 20 minutes on it and was so excited to see what I'd get just for it to be a joke ending. I nearly cried. Anyways can you add an option to skip cutscenes? I died so many times it was starting to get annoying to sit through the cutscene for losing that level.
Still, great work!
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Thank you! First of all, to skip cutscenes is my number one priority, it's absolutely coming next update, you're not the only one that's bothered about it, even i got annoyed at not being able to skip my own game's cutscenes. And i'm surprised the final level was THAT hard, maybe it's because i made the game, but i thought that if anything i was giving too much time to the player! I'll try to give a little more time to the player and separate the platforms from eachother a bit more. And about the dive button, i don't really know if i can make that a priority to fix, that'll have to wait 'till v0.5 where i'll hopefully add a full game menu to change your controls however you find best. And i'm sorry about the ending, it's the iconic indicator after every update that you finished the current version of the game haha, in the next update you'd just get to the next level.