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Thank you for playing! And for recording the video. It is always very usefull! I'm glad that the moves come down to you naturally. I failed to include a "controls" section in the menu, but will in the near future. You had the right idea about how to collect the last bone. Where you playing on mouse an keyeboard? The controls for that are a bit worse than in pad, making the game harder. But you catched 6 / 7 big bones!! That feels apropriate on DD 67 hahaha.

About the camera being choppy, how do you mean? I have not experienced that, or seen it reported from other people. But I'll be reworking the camera soon, so maybe I'll inadvertedly fix wharever issues it had with that.

The bones and big bones are currently placeholders. The final colectables will be different. But to answer the questions, the little bones are neon energy because I was experimenting with some shaders.

Noted about the brown slabs and gap in the rocks. I will make sure to keep things consistentnd polished as levels get into their finalized stages. 

Thanks again for the inputs, and for providing the gameplay footage!

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I was using keyboard and mouse. I saw someone else's gameplay and they used the slope of the column to launch off to the side, so I think it was more due to my wrong technique rather than controls.

I figured out why camera feels choppy. It's not due to collision. It's because camera moves and rotates at different frame rates.
See video. Camera rotation happens every 2nd frame, while movement happens on every frame.

(+1)

Interesting. I'll investigate the issue. It is probably related to a camera mode for controller, whereit follows the character, then rotates to face it. But on Mouse + KB it fights the mouse input. Refactoring incomming!

Thank you for investigating the issue.