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(4 edits)

Hi,

Sounds interesting. While I might not be able to contribute directly to development, I thought I’d share my thoughts at least:

First question: I think the idea could work. The overall implementation will likely depend on other variables (?). For example, someone approaching the game with a story focus will tend to end up with something different than someone approaching it as a physics game (apologies if this subject was already covered in the post).

Second question: Unity comes to mind, though there may be other good options too, like Unreal.

Third question: Starting small to learn the basics can be useful. Without that foundation… even large projects can sometimes struggle.

Edit: I kept my answer a little brief for the subject, but am willing to expand on the individual points if needed.

Hey MetalCarrot,

thanks for your reply.

Yes I guess, setting a clear goal for what I wnat this game to be made for is important. (It doesn't have to focus too much on the mechanics, being super acurate with physics. For me it would be great, if the overall concept works as a basic foundation for the game.)

Also thanks a lot for recommending a game engine, I will check these out.^^