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Your game gave me good memories - my very first jam game had a similar theme (https://bom222243.itch.io/colored) and it was so exciting back then to do a jam :-D

You idea is quite interesting, collecting the color is giving the world this color back, and is also activating enemies in that color. I struggled to understand how to defend against the enemies, as they follow you very closely, and I couldn't really see a tactic against them. In your tutorial video one can see a dash or something, but at least some control explenations would be helpful for such moves (same for the jump, only by luck I found it, and almost gave up right in the first level). I also haven't really understood the weapon, I happily picked it up, only to instantly get attacked by all monsters. Maybe I have to outrun these too, or is picking up the weapon just a bad idea? And if so, why?

A QOL feature would be to speed up the text, the german translation was pretty good, though. 

Thank you so much!
I just played your game, it's so fun to see someone else had pretty much the same idea :)

It's hard to find the right balance between guiding the player and not breaking the fourth wall, I hate it when games directly address the player "press space to jump". I feel like the very first tutorial level is enough insight to force you to learn to jump under the right conditions, I also added a flash of the associated colour for both run & jump actions, so the player knows they must find the colour orb to unlock them.

The sword is treated as a bonus really, you don't lose anything else getting hit by the red chromites, but they do become more aggressive so it's a double edged... sword.


Glad to hear that the German localisation is fine :P