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Very atmospheric. It's also very hard. Pretty much game-over once you collide with anything, although I did enjoy modest success riding the walls. You have to slow down in places, but only just enough. It took a while to learn how to control him as at first he would be hidden behind mountains and the next thing I'd see was him skiing out in exactly the direction I did not want.

It's a lot of game, and modelling for a mini jam. T.I.L. it is a good idea to keep making, and keeping assets.

(+1)

Oh, physics... I think that's the aspect that was most sloppy in my game. I had so many ideas to implement, and I learned the hard way. 

I was confident at the beginning that I could make the models entirely during the jam because I do a bit of 3D, but I spent all Sunday telling myself that I should have done 2D and a simpler game to start with because even worse it was my easiest gameplay idea I had with this theme... 

In any case, thank you for your comments. It was to put myself in a rush that I did a jam, and I got what I wanted, haha