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Thanks for the feedback! It's one of those scenarios where working in isolation warps your perception of the difficulty level while developing the game. I meant for the first shifts (rounds) to be longer to give you more time to play around with the buttons, but I uploaded an earlier iteration with shorter shifts. I would like to build a better tutorial for the game too. I plan to update the game using the feedback from this game jam - making the game more intuitive and improving the tutorial.