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(+1)

Very original and polished, feels great to play. Someone could argue about the roguelike-ishness, but I won't :-)

Thanks a lot for your feedback ! As soon as the jam ends, I’ll add more roguelike things into the game. Like make the map be procedurally generated instead of the current basic scale-up, and add customer constraints in some orders (e.g. today vintage items offer +50% ; or today fragile items are forbidden !)

What do you think of that ?

(+1)

I already really like the game, but those additions would really add to the replayability.