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(+1)

Thanks for playing and providing feedback. 

The interact flow and UI will be improved next time.

>Took me a minute to realize that the E key is for "Next" during dialog. Maybe let the player click the mouse where it says "Next".

My bad, that was a bug. All buttons activated via buttons should also be clickable. I will make sure the mouse can interact with the UI on par with Keyboard and Gamepad next time. 

>Apparently, you have to point your mouse at an object in order to interact with it? It feels like you should be able to just walk up to it and press a button, but that's just me.

Agreed, the movement direction should be used if you aren't moving your mouse. I will have that fixed for the next demo day. 


When it comes to collisions, I completely agree. I am hoping to replace my collision logic with rapier2d and iron out all the most of the jank. 

There is a crapping animation. So thanks for telling me about not seeing it I will be checking that I didn't put it on the same z axis as the floor. 

I will remove time limits for the starting quests and start thinking on how to inform the player what to look out for and where.  

Thanks again for playing.