Thanks for playing and providing feedback.
The interact flow and UI will be improved next time.
>Took me a minute to realize that the E key is for "Next" during dialog. Maybe let the player click the mouse where it says "Next".
My bad, that was a bug. All buttons activated via buttons should also be clickable. I will make sure the mouse can interact with the UI on par with Keyboard and Gamepad next time.
>Apparently, you have to point your mouse at an object in order to interact with it? It feels like you should be able to just walk up to it and press a button, but that's just me.
Agreed, the movement direction should be used if you aren't moving your mouse. I will have that fixed for the next demo day.
When it comes to collisions, I completely agree. I am hoping to replace my collision logic with rapier2d and iron out all the most of the jank.
There is a crapping animation. So thanks for telling me about not seeing it I will be checking that I didn't put it on the same z axis as the floor.
I will remove time limits for the starting quests and start thinking on how to inform the player what to look out for and where.
Thanks again for playing.