I really enjoyed Desanctify, and since I’ve played and liked the developer’s previous game, Patintero, I was excited to try this one as well. The concept is interesting and the mechanics are simple and easy to understand. However, I did run into a few hiccups during my playthrough that I wanted to share as feedback.
The main issue I experienced was performance. After pressing play, the game felt quite slow and a bit unoptimized on my system, even though my setup can usually run most games without problems. Patintero didn’t have this issue for me, so I was a little surprised.
I also didn’t realize there was a LITE version of the game and ended up playing the other version until I finished it, so that might have affected my experience as well.
Here are some of the issues I personally encountered:
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The game ran quite slowly on my system and felt a bit unoptimized.
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The objectives disappear very quickly. As someone who sometimes forgets the current task, it would help if they stayed on screen a little longer. Maybe add like a TAB key for the objectives to appear again?
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A waypoint marker or simple indicator showing where to go next could make navigation easier.
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Sprinting without the wheelbarrow could maybe be a little faster.
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Near the end of the game, the wheelbarrow became invisible. The collider was still there (I could still place a trash bag on it), but the model itself disappeared.
Overall, I’d give the game 6.8 out of 10 Bones. I really like the idea behind it and appreciate the effort that went into making it. Thank you to Dream Illustration for developing the game, and I hope some of these small issues can be addressed in a future update!