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(+1)

-On the main menu, the keyboard button focus is independent of the mouse, so two options can be highlighted simultaneously.

-You can toggle right/left shoulder even while not aiming, I don't think that's good. It is fine when the flashlight is up, since it changes sides you can tell you did it, but without it there's no way to tell, which may cause confusion when you aim.

-Dust particles from flashlight could use some alpha so they fade out. Looks bad when it just pops out of existence randomly even when aiming still. Or so I'd think it'd look better.

-Went out by the Exit sign. You could really cord off some dead level area. Spent 5+ minutes walking in the outer darkness because the hallways kept going. Restarting. Oh look at that, there was another path with some enemies inside the starter room.

-Figured out that feeding the guy bigger food meant more energy to shoot, which is neat. Though I wonder, since you can feed him so much food as it's infinite, how the added challenge of waiting for energy regen over spamming food will feel in the real game, and whether that would be less fun.

-I found a save point, but I died and I guess it was fake. Also what's up with the HP, where is it? Doesn't feel great to not know my health.

-Ran past enemies and I made it up a ramp with cation tape at the top, but I can't do anything? Guess that's the end. I run back down and then I see there's another arcade thing I could enter, so I guess got tricked by the outer darkness walking again. Regardless, I die right after walking inside it.

-Oh I see the glowy collar is health I guess? It's light blue after respawning and was pink before. Think it may be more obvious if it starts to turn off the panels as health goes down(so it looks more like a health bar). Also as far as I can tell there's no way to heal in the demo.

-The fact you can't walk through dead samurais is maybe a problem, they could say block the way through a mandatory doorway.

-Got back to the arcade, nvm it's a deadend. I go back up the ramp and all I find are a few samurai. Guess that's it for real.

Keep up the good work.

(+1)

Thank you for all the comments on things you noticed. Really appreciate it.

In the final version of the game you won't have infinite food to feed your pet. I should probably make it more obvious that the DD builds I'm pushing are basically just my testing area.

There is no way to heal in the demo. And I did consider modifying the health bar to kind of go down to the left instead of just change colors. I definitely will add this.

Every other critique you made I can't really say anything to other than I will be working on that lol. Thanks again for playing; this feedback is invaluable.