-If you throw a food item like the popcorn to the south, it will block the camera and cause the cam to teleport back and forth for a couple frames (can't spring out all the way due to the model collision).
-Didn't think this was going to be a mario party thing, more like a mini game collection.
-Could use some arrows on the map to better tell the flow of the board at a glance.
-Once you focus into the chat box, you'll keep typing into the box until you press enter. I'd imagine it would let you also stop by pressing X, but it only deletes the contents. Also you can type text while inputting actions on your turn, which is weird.
-Bad spots don't seem to trigger when buns walk by, so why even show where it ends up? Also it seems to always show up on the last scroll spot.
-Figured out I can do flips and dives, neat. Though I notice that you can't seem to interact with other buns unless it's through an item. Maybe fine, but being able to mess with your friends by jumping on or punching them are some great memories.
-Maybe make chat more see through, or invisible when playing a mini game.
-Could use a countdown sfx when you're nearly out of time and would otherwise be forced to take an action. Also why default to opening the shop when timing out? At least I don't think you can leave the shop without spending coins, unless the option you're on is more than you have.
-Won the game. I started a 2nd one right after and all the NPCs were named "No one" for some reason. And in the first minigame it won't let me press Jump to Play the minigame, so I'm stuck? Strange.
-Customization is neat, allowing for all sorts of messed up combinations of animals, though in my first run I only changed the colors since I missed the inventory.
Guess that's it, keep up the good work.