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(+1)

Cool stuff, always nice to see somebody engine-devving. I’d know DearImgui anywhere. You’ve got a lot of fancy post-processing in your graphics pipeline too, kinda makes it look like warframe.

Not a fan of instant death on contact with the squids. I would put in three hearts and have the player bounce away on taking damage. I’m really not a fan of gimicky movement systems though and maybe it’s just not for me.