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(+1)

I actually liked this! The game feels pretty good overall and I very much enjoyed the mechanics of the afterburner. Honestly, I liked that enough I could see it being used for a racing game.  I'm not really sure what the point of the "shop" was since it didn't cost anything. I'd probably suggest adding some generated foliage or something on the ground. It felt a bit empty. I noticed that the afterburner doesn't seem to boost speed if you're in the zoomed out view. It took me a minute to find the last couple enemies, but the zoomed out view and enemy indicators were very helpful. I felt like the enemy projectiles were a bit too easy to dodge. Maybe adding some enemies with varied attack patterns could work. For example, an enemy that shoots a shotgun burst, or one that fires bullets in a sinewave-like spread. I do also agree with Humane Tiger that the UI would be a good focus for your next update. You could stylize it to look like a pilot's head's up display or something like that. I look forward to seeing how you continue to develop this title

(+1)

Thank for playing! 

The zoomed out view is pretty undercooked yet. The vision is to implement allied units, enemy spawners, targets to protect/capture and so on, and the overview would be a guide to help the player decide where to go next. I will probably just pause the game in that view.

The customization is meant to give the player options for different play styles, for example, the missiles would do roughly the same DPS, but have trade-offs - More missiles that spread the damage VS few missiles that pack a harder punch, faster missiles with weaker guidance VS slower missiles with pinpoint accuracy. Will extend to other areas, like heavy armor and slower movement VS less HP and more speed.

Of course you were gonna find this easy, you play a lot of Roundhouse Ricochet!

Cheers!

(+1)

Bro, you just awakened a core memory of mine. That sounds so much like the 2002 The Clone Wars video game. There was a game mode where you had to capture outposts which would produce units that you could command. Each team had to try and destroy the other team's command center. I used to have a blast roaming around in that game. It would be awesome to see you reach that goal!