Hello, and happy to have your input we can do discord if you like? are you on nicks discord by chance?
I really enjoyed the intro cutscene and the lore drop. It's quite cinematic and makes good use of art assets and text.
Lucia's introduction is fantastic. Good use of her portrait and the custom dialogue box. As we meet more characters I find that all of them are incredibly eloquent, possibly to excess. However, that may just be how you decide elves speak.
Growth sequence was enjoyable. I find the enlarged sprite to clash a little bit, but better than simply upscaling RPG maker, so I commend the effort.
It took a long time to get to the first play section. That said, a prison break with a rampaging giantess cat girl is not a bad place to start at all, and well worth the wait.
Oh fun, you have an ATB battle system! And the UI mods are interesting as well.
Oh look, we shrunk the little elf man! How fun. Also his miniaturized sprite doesn't look too pixely. I think you've done a good job rescaling.
Absorb or leave... You've now given us a moral binary. I personally prefer more nuanced options. That said, I'd like to see how things play out in the long run.
I'm a sucker for loot gathering and power scaling, so absorbing the raw mana from all the enemies makes me wanna clean the map. Very fun motivators.
Oh dear, I seem to have found a bug. After the panning cutscene of the Giantess walking away towards the mountains, none of the enemies on the second map actually initiate combat.
Mary's transformation art is a dramatic shift in style. Quite shocking.
Oh, now custom battle sprite art! It's cute. The style shift is a little Drastic.
Admittedly, I have spent a lot of time trying to replicate RPG Maker's standard style with larger and larger sprites. I've gotten quite good at it, but it's been a labor of love.
Looks like her walk cycle has missing frames.
Don't punish me for sparing nice elf. I swear, my desire for epic loot and leveling can only be matched by my desire to be a good person.
Okay, it looks like the animal battles are working again. That's good.
It looks like combat this early on is really easy. There's not really a good sense of tension.
Okay, I finished act one. One of the best early parts of Growing Vengeance was the fact that it was a Katamari Damaci style puzzle. You had to get big enough to break the barriers in order to progress. So you would explore each environment for more things to break and grow. This is something that I really enjoyed and wanted to see more explored in another game.
Other than the bizarrely simple binary of be cruel or be nice, there doesn't seem to be a lot of variability in gameplay. It's quite linear. That said, it's only act one.
First thank you, alot here to go through but i'll do my best.
1. Glad you like intro, and characters, is a bit long but its setting things up and i do tend to write alot :P something i'll keep in mind for future.
2. There is a binary, but its less all good or all evil. Basically there are a few key choices that matter, the rest you can run wild as i don't want to punish people for one or the other. But some open up paths that otherwise don't happen.
3. Yeah that's a bug with the enmies i've fixed, just havn't updated here yet.
4. the sprite skips on running but only up and down, its odd, as the image is there, but for some reason the game skips it, still trying to find a fix for that.
5. combat is set easy for now, as its more a test to make sure things working, all enemes are set very weak to account for that.
6. I have considered a few like that, just haven't happened yet, this is about 1/2 ish of Act I, so alot to go. And not so far, there are mini games, choices, events later, but the small section is very simple for now. As this is my first game :P
7. Thank you for looking through and your input i hope you enjoyed Mary, Ash, and everyone .