Hey there! I dunno if you're still supporting the plugin, but i figured it'd be worth asking.
After reading the comment from the other user and some messing around, I got this to work with the ARPG plugin for MZ. My problem right now is as follows: the player can dodge and hold down the button to seamlessly transition into dashing, so I made animations for both. However, the plugin always overwrites the previous animation with the new one, so the dodge never actually gets to play out; it kinda just bugs out until the dash animation starts.
It would be cool to have a sort of priority system, where animations with higher priority always play and finish before lower priority ones, but I assume that would need a bunch of work- so my actual question is, is there a way to at least temporarily disable the dash animation? So that I can turn it off, let the dodge play out, and then manually enable it again when that's finished? There's a script in the guide to disable the idle animation, but not any other one unfortunately. Thank you!
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Hello there!
Yes, I still support and (try) to do new stuff, it's just that I've been having little time to do so, so I more than often take some time to check comments and work things out! -.-'
Anyways... I think the quickest way I can help is to add a switch to enable/disable the dash pose as suggested. I've just released version 1.4.0 with this new feature. I've added a parameter for setting dash poses as a whole enabled or disable at game start, and a couple of plugin commands to allow you to toggle it for individual characters. I hope this is helpful!