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(+1)

It's final then-- I'll put away the shaders for a minute (they weren't cooperating anyway) and add the Clear button now for the post-jam release :) . 

As for being more intentionally vague about the mechanics:

I, personally, am 100% in accord with you. I love games that encourage experimentation and emergence! Unfortunately, in the past I've had quite a few comments from frustrated players who really wanted to like the game but just couldn't grok what they were supposed to be doing. So it's a real balancing act, making things that people can enjoy puzzling together and (/or???) making things that people can enjoy picking up and playing. This would be a great topic for a blog post (I'll start after the button maybe). 

The idea of some kind of a journal or diary would dovetail in really nicely with a more staggered tutorial where you get introduced to the different pieces gradually level by level It would also be a lot more keeping with the alchemy vibe.

Sorry about the novel of a reply. I truly appreciate comments from thoughtful players (and fellow designers) like yourself!