Special thanks to benjames171 for the awesome logo
The sequel to Puzzle Jam! An open challenge to create puzzle games. All skill levels are welcome, from beginners to professionals.
Hosted by 8 Bits to Infinity, a game development community improving creative and technical skills through rapid iteration and honest critical feedback.
Support 8 Bits to Infinity jams and asset packs through Joshua's Patreon campaign.
|7 days||Create a game focused |
on puzzle elements
|See Challenges below for |
extra, optional limitations
Click Join above to enter. This is not an obligation to submit a game - simply a declaration of intent. You'll be signed up for the jam newsletter and alerted when the next part of the jam has begun.
Then, join the 8 Bits to Infinity Discord (a place to chat) and introduce yourself in the #introduce-yourself channel. Share your work, form a team, and learn more about game jams and development.
Fri 29 May 2020
Fri 5 June 2020
|Jam Start |
Fri 12 June 2020
|Jam End/Judging Start
Fri 19 June 2020
|Joshua Feedback Stream|
Sun 21 June 2020
12 Noon ET
Fri 26 June 2020
Entries which break rules or have no clear relation to the Requirement will be removed without notification. If you want clarification on why your game was removed, please contact Joshua on Discord.
Make a puzzle game. Simple as that! You can see several great examples in the original puzzle jam entries.
Want more restrictions on your jam experience? Here are some optional challenges:
Entrants rate games on the following criteria for Developers Choice, which also serve as a guideline to determine Judges Choice:
Two prizes are awarded: Judges Choice and Developers Choice.
The winner of each receives the following:
Each entry qualifies for one prize, regardless of how many members are on the team.
In addition, winners will be added to the list of 8 Bits to Infinity Jam Winners.
What tools/engines can/should I use?
Use anything you like! We recommend a proper game engine to save time - something like Unity, Godot, Defold, Unreal, etc.
Not sure what to use? Ask on Discord or in the community. We have a lot of experienced members familiar with various tools.
I'm awful at music/art. How could I ever make a game?
Our jams allow external assets credited appropriately. We insist you credit everything, even Creative Commons Zero or Public Domain. If you use external assets without credit, your game will be removed from the jam.
I don't know how to program. Can I still make games?
Absolutely! Many systems require minimal programming. The best way to learn is to get your feet wet, and a game jam is a wonderful no-risk way to try out new tech.
Am I required to use theme?
Not technically, but it is a voting category, so you will score higher overall with a good use of the theme.
Should I build for Windows/Mac/Linux/web/[insert system here]?
Yes! Build for as many systems as you can so more people can play your game. We recommend finding someone with the target system to test your build long before the jam ends so you can be sure it works.
I didn't finish. Should I submit?
Yes! Game jams are about creating prototypes. A finished game takes years. You can still win with a cool idea, even if the experience is brief.
How can I get more people to play my entry?
Play games from the jam and on itch.io, leaving quality feedback. Ask the dev politely to play your game, so they know you're looking for feedback. There's also a new feature on itch.io that shows your entry when you comment on the game's jam page so be sure to do so there.
Can I make a multiplayer game?
Yes, but we don't recommended it due to the extra difficulty giving feedback.
Can I make a 2D/2.5D/3D game?
Yep! There are no graphical limitations to this jam.
Can I enter other jams with the same game?
Absolutely, as long as you follow all rules and time limitations for each jam. Note we lock submissions, so you won't be able to upload new builds while this jam is being rated.
Where can I ask more questions?
Ask in the community for this jam (see link at the top of the page) or on the 8 Bits to Infinity Discord.