Great submission!
It’s well-executed and doesn’t hold your hand. The description on the title screen made me feel as if I was there. The sound design and action are gripping, and the radar and target tracking are extremely helpful in navigating the chaos.
Truthfully, I’ve only experienced a fraction of the content. I had to play on easy. The farthest I got was to the end of round three. Not once did I have enough gold to try any other weapons. But I can see the depth here for more skilled players.
I appreciated when I realized that I could turn on NVDA to get my preferred voice and speech rate. The menus were robust and let me tweak a lot of things. By the end, I even remapped all of the controls to play it comfortably with my Xbox controller. I liked being able to move and turn and look like a standard FPS game, scrolling through the radar targets with the bumpers, holding left trigger to aim, and firing with the right one.
My only true gripes? Maybe the volume sliders should be logarithmic rather than linear—I had to turn the music down to 0.025 to fully appreciate the rest of the sounds. When I spent a lot of time pausing and jumping between the game and its (very comprehensive) manual, I found that the application was hijacking my mouse for seemingly no reason—thankfully I can navigate fine with my screen reader? And I might try giving the machines different pitches or jingles to more easily tell them apart.