Creative take on the theme. Audio was also amazing.
But the boss design had some flaws. First, sometimes it looked like player collider was even bigger than the sprite, so I got hit even when I was visually out of range. Then some attacks had basically no anticipation time. And lastly telegraphs looked preatty simillar to each other. I think without these issues the boss battle would be a blast. It has got the juice, art is nice, roll attack was nicely designed.