Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Manipulating the gun is very fun- realized I have no idea how a pump action works. I can imagine it would get pretty hectic fighting anything other than stationary targets. Sound is really good. Visuals a little crunchy for my taste. Looking down to check your ammo pouches was also cool.

(3 edits) (+1)

Yeah, I might increase the resolution a bit, the slug cartridges should technically give you a chance to take long shots, up to 80-100 meters maybe, but the current visibility is not fit for that, that's why I put in the zoom key (Z) as a band aid solution. The plan is to have enemy squads (4 or 5) with dedicated roles (leader, machinegunner, drone operator) that are smart or engaging enough to fight, kinda like Stalker or Half-Life. I'm still trying to find a lore justification for sending a guy with a shotgun to get into a 1vXX firefight...

Thanks for the feedback!