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Here my impressions, feedback and ideas I had while playing your game (the install version):

  • I like the atmosphere and the overall visual look
  • Also the premise of your game is pretty nice, conquer a planet by building up defenses for your machines and houses, be cautious at night, roam freely during the day
  • Also the "intro hall" is a good idea, I can instantly learn how to move and that I have to press E to interact with other objects
  • Also liked the effort less switch between machins by using the scroll wheel, felt really good and "right"
  • My tactic:
    • let the drillers do their job, defend them with towers and one guard (he is pretty strong and can deal with oncoming enemies almost by its own)
    • collected tropped materials with the guard
    • when I depleted resource nodes, I moved on, until I had enough material to build the 10 houses - there were little incentives to build the houses earlier, as they provided no advantages (at least none I was aware of)
  • Game lagged quite a lot during the night, even when I was in places where no enemies were present
  • I got confused with the controls at times, mainly because there is this exclusive mix of "E" and "click" and numebrs, e. g. I can not interact with a resource node using "E" to mine it, I have to click it, but I can not click on a house to build it, I have to use the numbers, but I can click the "+" to build a new unit - you know, what I mean? I am the perfect candidate for such confusion - don't know, what's wrong with me :-D

All in all I like your game and what it can become. Apropos, will read your devlog now, haven't done this yet.

(+1)

Thank for playing and detailed feedback! Don't bother about problems with the game, there is still tons of work to improve but I am glad you liked the whole idea :D