Here my impressions, feedback and ideas I had while playing your game (the install version):
- I like the atmosphere and the overall visual look
- Also the premise of your game is pretty nice, conquer a planet by building up defenses for your machines and houses, be cautious at night, roam freely during the day
- Also the "intro hall" is a good idea, I can instantly learn how to move and that I have to press E to interact with other objects
- Also liked the effort less switch between machins by using the scroll wheel, felt really good and "right"
- My tactic:
- let the drillers do their job, defend them with towers and one guard (he is pretty strong and can deal with oncoming enemies almost by its own)
- collected tropped materials with the guard
- when I depleted resource nodes, I moved on, until I had enough material to build the 10 houses - there were little incentives to build the houses earlier, as they provided no advantages (at least none I was aware of)
- Game lagged quite a lot during the night, even when I was in places where no enemies were present
- I got confused with the controls at times, mainly because there is this exclusive mix of "E" and "click" and numebrs, e. g. I can not interact with a resource node using "E" to mine it, I have to click it, but I can not click on a house to build it, I have to use the numbers, but I can click the "+" to build a new unit - you know, what I mean? I am the perfect candidate for such confusion - don't know, what's wrong with me :-D
All in all I like your game and what it can become. Apropos, will read your devlog now, haven't done this yet.