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(+1)

Spent quite a few hours on this, it's incredibly fun!

Despite figuring out ways to deal with the dreaded same-color king groups ( -> waiting on the edge of a long wall and taking them out one by one when they become visible, avoiding damage from the next one in line cause they weren't in view yet ) and other troublesome types of enemy layouts from the Jam version, i had to give up on it because it kept crashing while inspecting enemies on floor 9 & 10

The new versions feel way more fair but maybe lack some of the previously dangerous situations that would require smart usage of the wands to get out of unscathed ? Coz' I managed to win the only run I did on v1.5 without really needing to use any ( other than the staircase one to go faster )

(+1)

Thanks a lot! Hmm, I feel like the "random selection of moves" enemies could be stronger to make the final floors more of a threat; that might be good for the game's difficulty curve. Sorry about the crashes, though.