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(+1)

Right off the bat, the first thing I noticed was that the camera slowly moves to the right, even when I'm not touching the mouse.

Having to manually cock the gun is a neat idea. Reminds me a bit of an FPS game I used to play called Receiver, which had very realistic gun mechanics.

Very nice SFX.

It looks like enemies sometimes won't disappear, even if they get hit? This seemed to happen more often if I shot them while moving.


I think this is a really neat idea. Good luck.

Perhaps the camera drifting is due to you having a controller plugged in? Anyway, I plan on adding controller support so a simple deadzone will fix that issue eventually. The dummies have a certain HP before they explode, in the screenshot you posted, you were using a birdshot cartridge, it has more pellets, more spread and lower damage, these are more suited for taking out drones (coming at a later update).

Thanks for the feedback! 

(+1)

I did NOT have a controller plugged while I was playing. It might be because I'm using Firefox; sometimes in-browser games are better on Chrome or Edge.

That's weird, I'll look into it, thanks.