After I made this, I got a job making phaser games and I have been employed doing it ever since. So, it worked out well for me. Let me know if you have specific questions I can answer about it
Curious what made you choose it for a project like this? Compared to other engines at the time. What were the main pitfalls and benefits, did you ever do a post-mortem once the project had stopped? Would love to read one!
I have not touched it in along time but I saw the Phaser 4 notes and it looks impressive, I used Construct 3 with some JavaScript/Typescript.
I was messing around with WebRTC before I started this and I wanted to make a game with it. As far as I know, this was the first ever p2p WebRTC game ever made when it was first demoed in early 2015. I chose Phaser because it was an up-and-coming engine for the browser. I made browser games before, but with java applets. Phaser was easy to use and surprisingly performant. No regrets.