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(2 edits) (+3)

Fully mossed in 10:54!



Brought my time down by over a minute! I like how a bunch of smaller features like down/diagonal dashing and shorter jumps ended up featuring heavily in my runs for a bunch of timesaves. I had to do quite a bit of rerouting (even cobbling together a rudimentary map with 32 screenshots) but thanks to seckswrecks I knew it was possible to get a much faster time.

P.S. Did you know that in the triple overhang room, if you press against one of the side walls directly to the left and above a jump crystal, and diagonally dash, you can touch the crystal while still being high enough to use the jump? Useful for getting those walls (if they're accidentally left un-mossed) without having to fall further.

(+2)

Glad you found and are using the down dash :) That's some (slightly) hidden tech that I enjoyed using while developing.