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(+1)

I think it's the lock-on system that really makes a difference here. Especially when using a gamepad, a lot of people tend to drift to one side so it's real nice that the system eliminates that issue which is a complete non-issue when you can see you're drifting and instinctively correct it. And as you said, while lock systems have always existed for combat, it's real nice and possibly novel having it for general navigation.