- What do you think of the combat, is it boring?
I don't know if I did the setup right, but the combat was not engaging...
I saw the UI indicating up to 10 tanks for each side, which created the expectation for a huge battle.
Then I had cash for 3 tanks... Then I could deploy just one tank :(
In battle, my tank and the enemy ran around a long time before entering combat range, when they did, they the battle was quickly over, like 90% of the time with tanks wandering vs 10% in battle.
I think the core concept has potential, I would find the battles more interesting to watch if there were dozens of units in play, to see how their AIs interact.
In a 1x1 scenario, the AIs would have to be very smart to create interesting situations, probably would need some more elaborate arenas as well.
Also, I would like to have predetermined builds that I can replicate over several units, instead of assembling each one.
UI/UX:
The interface was a bit confusing for me, took a while to figure out the buy/equip system.
The AI names (L1R1RIFLET, etc) did not make sense to me, I understood it is a turret AI for the rifle, but don't know what the other codes meant, might be good to simplify or explain more for dummies.
Sound/Audio:
Personal taste, I think the music does not match a military/war theme, felt more like the soundtrack for a fantasy/exploration game.
Visuals:
Personal taste again, but I think less realistic models (or even textures) would better match the theme of a fun AI arena (tanks with hammers), same thing for the environment. Or if you want to appeal to tank nerds, the weapons would have to be more grounded, based on real weapons.
Overall, good work! You have lots of systems in place that can be tweaked to find a fun core loop.