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Preferred it without the filter
feels like parry has too many frames, I shouldn't be able to parry when I did it too early and my shield is fully extended and he's hitting the tip of it

doesn't seem to be vulnerability frames between end of parry and snapping back to guard if you hold guard. couldn't get hit, tried.  

And I'm pretty sure that if the char is facing the camera the dot product check breaks for attack angling up/down and it always faces up, tested it a bunch.