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Not a ton of progress lately. Been busy with work, the dog takes not playing with her personally, and generally was a bit unsure about where I was going with the project.

That said, given the progress so far, the timeline, and possible disruptions ahead. I think I’m steering the project in the direction of a short walking-simulator kind of experience. Mostly just try and tell a very short story, give spooky vibes, that sort of thing.

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But enjoying playing around with blender, although I’m sure proper artists would cry at some of my choices, topology, and uv unwraps. I thought I was done with trying to get the general ‘feel’ of the ocean bits done, but I feel I’m becoming obsessed with trying to tweak shaders, fog settings, particles, and lighting to get something that feels right to me.

Anyway, small or large, progress is still progress.