choosing a faith at the beginning is a really funny touch, I enjoyed that. combat was very slow but didn’t feel terrible to me, at least in third person - the different directional strokes based on where you were aiming was cool, if a bit unintuitive in first person. in first person I feel like a mouse gesture would make more sense, but I realize that’s way harder to code.
cool graphics though, very reminiscent of a certain era. I went into the basement without the torch and opened the door and started falling into the skybox, so I guess that was the end of the level