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choosing a faith at the beginning is a really funny touch, I enjoyed that. combat was very slow but didn’t feel terrible to me, at least in third person - the different directional strokes based on where you were aiming was cool, if a bit unintuitive in first person. in first person I feel like a mouse gesture would make more sense, but I realize that’s way harder to code.

cool graphics though, very reminiscent of a certain era. I went into the basement without the torch and opened the door and started falling into the skybox, so I guess that was the end of the level

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The combat is meant to be on the slower side but some weapons are still too slow. The demo is slightly longer than that if you open a door with a key but currently I'm struggling with making it longer