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(2 edits) (+1)

The writing in this feels really disjoint but in a waking dream sort of way (shades of Link’s Awakening and Mulholland Dr), which I absolutely love. I also enjoy the feeling of a mid-90s multimedia point-and-click adventure with the Cutting Edge Computer Graphics™ in the background. I have no idea who/what Gar 28 is, and having a relevant link somewhere in the game description would have been nice.

The music is also great for setting a mood.

UX-wise I’d also like a way of making the text not slowly appear on the screen, and maybe cut down on the time taken by visual transitions as well. Keyboard access would be nice too, and I couldn’t figure out any way of making the settings menu appear while playing.

Jop also seems like a real garbage person [affectionate].

Anyway, this was an interesting experience overall.

I’m glad you liked it! Again, the engine this game runs on was written during the game jam, so I didn’t have enough time to perfect everything in between life stuff…