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“I wake up to the taste of metal and rage” is the hardest opening in the jam.

One of the entries for this jam I am the saddest isn’t an experience I can spend more time with. The world building doesn’t hold your hand and trusts that you’ll be able to keep up with what it’s throwing - that doesn’t always work, but it really does here. I love the shaders you used for the main game, I’m so curious how you achieved that effect! The reveal of the muzzle and the dog-like tendencies of the main character is really alluring, and the fact standing up changes the frame? Amazing.
And boy - that “heel” hits like a truck after you build up the atmosphere you do.

Wish there was even just a touch more variation in the dialogue options; I was sad on a replay that all roads lead to the same ending. The profile image for “Her” also does the job, but the straight on profile seems like a weaker choice compared to the protagonist’s own. Also agree the ending cut to the menu is a touch too fast.

Considering this is but a meager slice of the larger project you were wanting to do, I’m both sad we didn’t get to see that, but also so thankful you submitted this - it really vibes with me!

(+1)

I’m so glad you enjoyed it! I only had a few days to work on it, but I learned a lot that will serve me in the future! I love the mechsploitation genre and want to do more with it in the future!