Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+4)

I noticed a few bugs present in this update (4.19):

  1. When a carehome nurse becomes immobile, she is always replaced with a glutton (generates 4 new carers then takes the glutton at index 0). This is an easy one-line fix. Currently the other three personalities are only available a single time.
  2. If you lose weight or let a girlfriend move in, your old state-provided carer completely disappears from the game. Can you make her move into the town instead? Or remember her the next time you need a carer?
  3. The "cogsModifier" and "obesityRateMultiplier" you can buy in the bunker do absolutely nothing. The variables go unused at the dizzy shop.

Edit: 4. When you move to a new town and staff Dizzy's, a feeder can reach lvl 15 and steal the shop from you. They employ an additional 3 employees, which allows you to make a lot of money once you get ownership back.

(+1)

Thank you for reporting these bugs! I've just released an update (4.22) that should fix all four.

Discharged carers should now be added to your phone contact list instead of disappearing into the ether.

(+1)

I think the dizzy upgrades get lost when you change towns. A new dizzy's object gets generated when you move and the bunker will not let you buy another copy to apply to the new town.

(+1)

Good point, thanks for spotting that. I've fixed this now (4.24) & also updated the save patcher to apply the upgrades to all your towns on loading a saved game.