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(2 edits) (+1)

Interesting visuals. Couldn't figure out the platforms that go up and down and seem to drop you after a half a second. After 100 deaths without progress I called it a day. I've been filtered. 

Edit: Could you get godot to ping a server you run with the death location /count/ unique ID? With playtesting of many people you could make a map of death count and when players give up to keep it hard but adjust to the ratio of players you want.  Do like those shovelware phone game designers and A/B test until it's as addictive as crack cocaine. (I'm very sleepy sorry if not making sense)

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The platforms are not supposed to drop you, it seems the game might have been filtered by your pc. Did it feel like it was running at 60? I think the collision might get wonky at lower framerates. Thanks for trying it!

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Ah, that must be it. I'm running a toaster. A shame because otherwise it was running OK.

About the telemetry idea: I think it could be cool to do for a more casual oriented game but this one is very much intended to be niche (but fair) so I don't think it would be that helpful. Also idk how to do that on a technical level lol