Interesting visuals. Couldn't figure out the platforms that go up and down and seem to drop you after a half a second. After 100 deaths without progress I called it a day. I've been filtered.
Edit: Could you get godot to ping a server you run with the death location /count/ unique ID? With playtesting of many people you could make a map of death count and when players give up to keep it hard but adjust to the ratio of players you want. Do like those shovelware phone game designers and A/B test until it's as addictive as crack cocaine. (I'm very sleepy sorry if not making sense)
