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Very intriguing, and surprisingly ambitious. Maybe too ambitious, I don't know. There's a lot of soul, and the visuals are well done--but I think obviously it won't appeal to everybody. Gives me runescape classic vibes. Just gonna rapidfire some little things I noticed.


  • The thermometer type UI element on the title screen and elsewhere doesn't really fit the visual style. Nitpick.
  • Gee Dirk, how come your Mom lets you have THREE keys? I got one key from the statue, one for killing the goblins, and one for giving him the circlet. If you already have one, you should just get gold or SOMETHING as a reward instead of another key.
  • The attribute selection threw me for a loop. I assume the idea is to let the player mess around with the attributes without limits for the demo? Or maybe they aren't fully implemented yet. Either way, it feels weird having the option to just go "give me max everything".
  • You can kind of push the boxes midair, sometimes. It looks really glitchy. Hard to explain, but I don't think it's intended. Maybe only when they are stacked? Moving the boxes also just looks "off" in a way that's hard to explain, the movement is too smooth and insufficiently retro, but that's a minor gripe.
  • The CRT setting doesn't seem to work. It makes the screen smaller and off to the side, I guess, but after restarting the game, everything got really fucked up and small until I turned it off.
  • Might be too much clutter, but for the demo at least, why not have some key prompts show up on screen? Especially for the stat screen, took me a while to realize I had to press space.

Soulful Dirkino.