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How did you do the depth of the parallax effect? Where did you get the planet and space background? Cheers!

(1 edit)

Hello!, by depth parallax effect you mean the floating dust like particles? that is like 5 layers of a custom made particle system that cycles particles from one side of the camera to the other. I think now you could do the same with normal particles systems in unity. The planet I create it in a tool named Grand Designer that is to create procedural planets + a Custom shader. The space background is from a set of space skyboxes got from unity assetstore.

Could you post the code for the demo to see how it was done?

I will try the next time I update the showcase.