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Hope it's helpful to you. A lot of focus was on compatibility when retargeting in engines, so hopefully you can mix and match whatever animations you need in engine. 


If you just need to edit Mixamo animations. They have their own plugin  but they don't update it much. You'd likely need to use and older Blender version for compatibility sake.

I'm not using Mixamo any more, just the Quaternius ones. Mixam was too time consuming :-)

That's a good way to go, and honestly, dealing with mixamo and their rigger and plugin is what inspired me to work in on Rigodotify. Theirs is just too frustrating and awkward in the long run. It was useful for a time, but eventually needed more than it offered, and wanted to get away from Adobe