Thanks!
For the Primavolt timing, there is multiple ways to find the correct timing, but the most consistent one is in the "Tips to help with the encounter tool timing" part of the Game Manual.
This tip doesn't require you to know when the battle starts (and when the encounter is decided), but if you want to know it's right when the flashing animation of the battle begins
As for what you can be getting from breaking the game, their is a lot of hidden content currently already implemented. Primavolt is still kind of the early game, just so you finish to understand how to get chromatic creatures. And I definitely plan to add more (for example, with the current game you can use a glitch to get out of the starting house without getting your Tortolodon. For now it does nothing, but I do plan on building upon that idea of roaming around in the game without a valid team, though there definitely are glitches currently in the game that do do something and gives cool rewards)
Finally, for the real life aesthetic, my original goal was to have a hand hovering and touching the different elements where you click, as well as having a kind of "Desk" aesthetic with random furniture you could move around.
Though in the end I didn't go with it yet, as it wasn't the easiest thing to do and didn't add that much to a first demo version. I put priority on the gameplay and game systems.
