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(1 edit) (+1)

I really like this concept.

So I'm trying to get a chromy primavolt and it's difficult, because there seems to be a delay between starting the actioning the monkey and actually starting the battle (I think?). But there's no good way of exactly knowing how long this delay is. Should I be aiming for when the screen turns completely white? Or when the battle jingle starts? Or when the monkey first appears on screen?
OR maybe it actually does happen right on action input and I just got the timing slightly wrong... And so it's very hard for me to rule anything out.

So I guess a solution is to just put another section in the handbook on animation-delayed encounters. Just so I know for sure I'm on the right path and not restarting over-and-over aiming for the wrong target.

OR, and this is completely stupid and insane, let the player view a copy of the games decompiled source code.

^LMAO.


I feel like there should be more, cooler things I should be getting from breaking the game. Doing all this work for slightly better stats is just a little bit lame.

Some cooler things: Legendary Chrome that has a .001% chance to appear. Missingno-like glitch chrome. 


I would like to see this lean more into the real-life aesthetic: maybe we're playing this on a kitchen table, maybe we have a phew chromie-collectible-trading-cards scattered off to the side, that kind of thing.

(12 edits) (+1)

Thanks!

For the Primavolt timing, there is multiple ways to find the correct timing, but the most consistent one is in the "Tips to help with the encounter tool timing" part of the Game Manual.
This tip doesn't require you to know when the battle starts (and when the encounter is decided), but if you want to know it's right when the flashing animation of the battle begins

As for what you can be getting from breaking the game, their is a lot of hidden content currently already implemented. Primavolt is still kind of the early game, just so you finish to understand how to get chromatic creatures. And I definitely plan to add more (for example, with the current game you can use a glitch to get out of the starting house without getting your Tortolodon. For now it does nothing, but I do plan on building upon that idea of roaming around in the game without a valid team, though there definitely are glitches currently in the game that do do something and gives cool rewards)

Finally, for the real life aesthetic, my original goal was to have a hand hovering and touching the different elements where you click, as well as having a kind of "Desk" aesthetic with random furniture you could move around.
Though in the end I didn't go with it yet, as it wasn't the easiest thing to do and didn't add that much to a first demo version. I put priority on the gameplay and game systems.

I figured out the chromy monkey after reading that section in the manual.

I'm curious how you might encourage these glitches while also maintaining the front of: "This is a retro video game that you could technically beat just by playing normally".

I have not found any secrets yet. 

But I have gotten inside the monkey.

Huh... I'm not sure how you did that...
If that's with a saving glitch then I guess I can't really do anything about it, but if it was through an other mean it probably deserves some fixing x)

As for the "How to encourage the player to do glitches", my current best idea is to replace the game manual with a forum of some sort. Like, you can find posts about how to perform things, but more importantly, you can ask questions to get specific answers.
Like, the first time you fail to get a chromatic Primavolt you unlock the "what is Primavolt offset in the encounter tool?" question or something.

This way, you could still search normally for answer, but you could also be a bit more proactive in getting them.
Also, it would allow me to handle pacing better and introduce mechanics one after the other, instead of the current "50 pages manual to read".


As for the secrets, I'll keep them mostly for myself but know that I got inspired by games like Blue Prince or Animal Well, so some of them are just not told at all xD.

Though I see you managed to get one of the "secret" stamps, which I would count as "hidden content" (as, it's not explicitly told that you can do that, and it is not strictly necessary to beat the game)