I really like this concept.
So I'm trying to get a chromy primavolt and it's difficult, because there seems to be a delay between starting the actioning the monkey and actually starting the battle (I think?). But there's no good way of exactly knowing how long this delay is. Should I be aiming for when the screen turns completely white? Or when the battle jingle starts? Or when the monkey first appears on screen?
OR maybe it actually does happen right on action input and I just got the timing slightly wrong... And so it's very hard for me to rule anything out.
So I guess a solution is to just put another section in the handbook on animation-delayed encounters. Just so I know for sure I'm on the right path and not restarting over-and-over aiming for the wrong target.
OR, and this is completely stupid and insane, let the player view a copy of the games decompiled source code.
^LMAO.
I feel like there should be more, cooler things I should be getting from breaking the game. Doing all this work for slightly better stats is just a little bit lame.
Some cooler things: Legendary Chrome that has a .001% chance to appear. Missingno-like glitch chrome.
I would like to see this lean more into the real-life aesthetic: maybe we're playing this on a kitchen table, maybe we have a phew chromie-collectible-trading-cards scattered off to the side, that kind of thing.
